If you don't survive, you will lose the Hearts you wagered and the Intensity will drop to a lower level. If you set the Intensity higher and survive, you can earn weapons with more impressive stats. By wagering Hearts, you can play the game with more (or less) challenge. What makes this game interesting is being able to set the Intensity, which is as its name implies. Also, you can earn fancier weapons by trying a higher Intensity. By fusing them to carry over stats and bonuses, you can create other weapons with the best attributes of the former. There are many different weapons within each type set, but even weapons of the same kind could have different stats. Pit is certainly more equipped than in the first game, with just a tiny bow! There are your expected blades, staves, and bows, as well as the more unique palm and "Orbitars" weapons. But unlike the "Sticker" concept, you can remove and reapply these blocks however you like.) This provides an interesting mechanic as you optimize your limited space to hold the best combination of Powers.Īs you play, you will acquire weapons of nine different types, by buying, finding, or earning them. Brawl, you can let the game "Autofill" these for you, and then adjust them to your liking. (Much like the "Sticker" concept from Super Smash Bros. Unsurprisingly, the more useful Powers are larger and can be awkwardly shaped. You are given a six-by-six square grid, from which you can fit the Powers, represented by shapes. You can equip Powers, which give you abilities like healing or inflicting status ailments onto foes. It's not like the exploration areas from the first two games it's linear and focused primarily on action. Each Land Battle is very linear, with the odd alternate route or hidden area, so don't be expecting something like Zelda here. He can still shoot, but can also do melee attacks, and some enemies are better dispatched using one method or the other. In Land Battles, Pit faces enemies on the ground after the Power of Flight wears off. There is also a nice variety of different stages here. If you are a shooter fan, you will enjoy the unadulterated blasting. There are impressive 3D visuals as you fly through the sky, above cities, or through narrow passageways. ![]() While on-rails, meaning that you don't control your overall flight path (explained by Pit's inability to fly without the help of Palutena and the gift of "the Power of Flight"), you can move Pit around the screen to dodge enemy attacks. There is a lot of constant chatter going on in this game during the action, such as here where the Hewdraw's three heads bickers with each other.Īir Battles are fast and frantic shooter segments. Kid Icarus: Uprising's boss battles are big, especially those that take place in the air, such as against the three-headed Hewdraw. This is mostly intuitive when you get into it, but just in case, the game includes a fully-voiced tutorial explained by Palutena to Pit. (You would probably consider investing in a Circle Pad Pro if you are left-handed.) While on the ground, the stylus also controls the camera. Pit is controlled by the Circle Pad, with shooting/attacking with the L button, and aiming with the stylus. Most Chapters are divided into two parts, Air Battles and Land Battles, which mixes up the gameplay between aerial shooting and a little bit of on-foot exploration. But the original game was a platformer, and this game is a rail shooter/brawler adventure. Sure, it's got some of the same characters and some of the same settings. How does our angelic hero's return feel? Does it soar, or does it crash and burn?įirst of all, this game feels very little like its NES or Game Boy counterparts. But now Kid Icarus is back in Kid Icarus: Uprising for the 3DS, where he must defend the heavens and the earth from Medusa and the forces of the Underworld. Often called the "sister game" of the original Metroid, it never matched its sibling's popularity. ![]() Your browser does not support inline frames or is currently configured not to display inline frames.Ģ5 years ago, the NES game Kid Icarus was released.
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